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Introduction

Gameplay

Jumpstart Apocalypse VR was the second end of year project I got to work on, this time with Four months to work with. I teamed up with 8 other AIE Students to work on the project.

It was my first major VR project I had worked on and definitely not the last. To make the development easier I had to invest in the Oculus Quest, which made tasks such as QA testing and measuring the scale of the environment miles easier for me.

Working on a VR project was a massive risk I took because I had never designed a game around VR mechanics before, and I think the end product turned out great given my lack of experience in VR and the small team we had compared to other groups.

Roles for this project:

  • Co-Game Designer

  • Lead Level Designer

  • Audio Designer

  • Technical Director

Level Design Process

We wanted an interesting environment that would feel different and fresh in a zombie game so we based our level off a neat little french town "Colmar". Colmar felt perfect for us with its colourful and vibrant aesthetic which is exactly the direction we wanted for a lighthearted zombie game.

Final.PNG

Blockout History

Unity Blockout.png

Pre-Alpha

Contact

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  • YouTube
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